SYL - new phase

Hi there
Some news:

New version for this sunday!

  • I change api and language. I switch to C# and FNA. For me it's easier to maintain c# code than lua
  • I try to make better wall. Not an easy task for me.
  • I implement a first step of progressivity. You start with one or two monsters and finish with plenty of them.
  • At the moment the goal stay the same: make a maximum score and to do a maximum score you have to take gems, kill monsters and go down. Later a little story and a heroic goal will be added (save a  princess)
  • Shield and bow are added
  • First floor trap added
  • Monsters have different attacks (jump, weapon, ...)

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