SYL - new phase
New version for this sunday!
- I change api and language. I switch to C# and FNA. For me it's easier to maintain c# code than lua
- I try to make better wall. Not an easy task for me.
- I implement a first step of progressivity. You start with one or two monsters and finish with plenty of them.
- At the moment the goal stay the same: make a maximum score and to do a maximum score you have to take gems, kill monsters and go down. Later a little story and a heroic goal will be added (save a princess)
- Shield and bow are added
- First floor trap added
- Monsters have different attacks (jump, weapon, ...)
Get Save Your Life roguelike
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