SYL - new phase
Save Your Life roguelike » Devlog
Hi there
Some news:
New version for this sunday!
- I change api and language. I switch to C# and FNA. For me it's easier to maintain c# code than lua
- I try to make better wall. Not an easy task for me.
- I implement a first step of progressivity. You start with one or two monsters and finish with plenty of them.
- At the moment the goal stay the same: make a maximum score and to do a maximum score you have to take gems, kill monsters and go down. Later a little story and a heroic goal will be added (save a princess)
- Shield and bow are added
- First floor trap added
- Monsters have different attacks (jump, weapon, ...)
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Save Your Life roguelike
roguelike highscore arcade
Status | In development |
Author | astreed |
Genre | Role Playing |
Tags | 16bits, 2D, LÖVE, Procedural Generation, Retro, Roguelike |
Languages | English |
More posts
- 0.3.0 releaseAug 16, 2020
- version 0.2.1Aug 02, 2020
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